Thursday, November 28, 2013
APCG 498 Work Progress Week 13 November 11/28/13
I took my model into Mudbox and sculpted in some scales into the shin and feet of my phoenix. I also added in some muscle tone to my phoenix's legs, although it might be completely covered over by feathered alpha cards later. I also added in a front chest ribcage just to see what it might look like. Every part of the phoenix will be covered by alpha cards except for the head and the feet.
After I was done with the sculpting I re-imported the model back into Maya and UVed it.
This is my checkered in texture model. Some parts of the textures looks fine after the UVing but I think the head and jaw needs more UV tile divisions in them to evenly spread the textures, so I'll rework that later. Now I just need to work on the textures and alpha cards.
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