Thursday, November 21, 2013
APCG 498 Work Progress Week 12 November 11/21/13
During the modeling of the body, I decided to make the feet of my phoenix bigger and longer apart from the reference that I had. I feel that turning my phoenix into a deadly clawed kicker would make him more deadly. I feel that my phoenix model's body is a big small but I think it looks fine at the moment and I'll adjust the body size and length later.
So far the geometry and edge flow looks fine and I've managed to delete a lot of other unnecessary edges to tone down the poly count and geometry. My model feels like it still has a lot of geometry but there doesn't seem to be much problems in them, so I guess I'll just keep the remaining edges as they are for the moment. After I finish refixing and rescaling the model, I'll start sculpting in Mudbox and make feather alpha cards for my phoenix.
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