Thursday, October 31, 2013
APCG 498 Work Progress Week 9 October 10/31/13
I couldn't finish all the texturing and render this week but I managed to get my UVs done. They have gotten better from the last one but still need some fixing. Also since I will be drawing and shading in colors for the texture, I hope some of the small bad UVs don't ruin the drawn in textures. The bottom leg UVs looks bad but since I'm also placing the leg gauntlets on top of them, it won't matter much. Anyhow, the textures that I will use to shade into the tiger's body is mostly plain black and white, so hopefully it will reduce the negativity of the UVs.
Since I'm going to mirror half of my geometry, I only UVed one side of my tiger model. I also had a lot of problem just refixing and re-UVing the meshes, along with trail and error to get some shapes unfold correctly and flipped. Most of the hard parts are finished now and only the texturing and wireframe turntable are underway. Next Week I'll begin my next creature concept art and later model.
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