Thursday, October 24, 2013

APCG 498 Work Progress Week 8 October 10/24/13





These are the mesh that I've refined so far and have also added the leg gauntlets and spinal column spikes. I also added spikes to the tail and added the ice chest piece.







I added some plain shader colors to the model just to see how it looks like. This isn't how the final model texture would look like.










I retook the images again because the earlier images of my creature tiger was too bright. I also think that I will need to separate the leg gauntlets, chest armor, spinal column, and tail spikes away from the body because when they are smoothed their shape doesn't hold up. I'm also having trouble deciding whether I should use the hair tool to create the yellow hair mane for my tiger and its tail or should I just create some hair from polygon geometries. Anyhow, I'll try to finish the UV, texture, and finish rendering the creature by next week. If not all, then I'll just try to at least get the UVs done because they are one of the most troublesome obstacle to me right not and long before, especially on this tiger model because I haven't UVed a quadruped before. I suspect the head skull crest crown to be the most difficult.

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