Friday, May 1, 2015

Concept Art

Work in still in progress.




Original without the white skin.


With stripes.


With some lighting value.

Thursday, August 28, 2014

My 3D Models








Program: Maya                Model: Chun Li









Program: Maya                Model: Ogre





Program: Maya                Model: Terror bird and Phoenix hybrid









Program: Maya                 Elemental Ice Tiger     Fall 2014


Misc. Other Links -

My Special EffectsKong's VFX
www.kmx3434.wix.com/portfolio

Monday, December 9, 2013

APCG 498 Current Work Presentation 12/10/13


 








                                                                    Tiger Turn Table


                                         

                                                  
                                                         Second Character: Phoenix          
                                                           













                                                            Final Piece Turntable


                                         

Thursday, December 5, 2013

APCG 498 Work Progress Week 14 December 12/05/13











So far I had to re-UV my model again because my previous UV map had some UVs that were combined together in a way that it made texturing certain parts of the model difficult to tell apart. After the fix, I finally drew in the reddish orange and purple feather patterns onto my UVs and made my textures. My model looks fine at the moment after I applied my texture maps and I've managed to close most of the seam lines of my model. I did make a norm map for my model but it turned out wrong and disfigured and so I left it out and continue to redo it later. I am still making the alpha card feathers for my model and will apply to my model later. I also totally forgot all about my phoenix's eyes and texture but will get to working on it soon.

 So far this semester, I've learned a lot of new things and have refined my skills. In the past I couldn't UV or do texture maps for my models. Now I can UV my models without  using the Headus UV Layout program and texture my texture maps more correctly and accurately than before. In addition, I've also learned how to model a bit faster now and fix my mistakes. Speaking of mistakes, I've also learned a lot about them through my tiger model and have since made some changes to how I model by not making too many edges and edge loops until I've finished assembling my entire model together.

Once I'm done with my models, I'll post another page for my presentation along with some images and turntables.

Thursday, November 28, 2013

APCG 498 Work Progress Week 13 November 11/28/13




I took my model into Mudbox and sculpted in some scales into the shin and feet of my phoenix. I also added in some muscle tone to my phoenix's legs, although it might be completely covered over by feathered alpha cards later. I also added in a front chest ribcage just to see what it might look like. Every part of the phoenix will be covered by alpha cards except for the head and the feet.

After I was done with the sculpting I re-imported the model back into Maya and UVed it.





This is my checkered in texture model. Some parts of the textures looks fine after the UVing but I think the head and jaw needs more UV tile divisions in them to evenly spread the textures, so I'll rework that later. Now I just need to work on the textures and alpha cards.

Thursday, November 21, 2013

APCG 498 Work Progress Week 12 November 11/21/13






During the modeling of the body, I decided to make the feet of my phoenix bigger and longer apart from the reference that I had. I feel that turning my phoenix into a deadly clawed kicker would make him more deadly. I feel that my phoenix model's body is a big small but I think it looks fine at the moment and I'll adjust the body size and length later.






So far the geometry and edge flow looks fine and I've managed to delete a lot of other unnecessary edges to tone down the poly count and geometry. My model feels like it still has a lot of geometry but there doesn't seem to be much problems in them, so I guess I'll just keep the remaining edges as they are for the moment. After I finish refixing and rescaling the model, I'll start sculpting in Mudbox and make feather alpha cards for my phoenix.