For the 3rd week of September I worked on the basic mesh head of my tiger creature. I used the outline method to model my character's head.
Haven't gotten very far as completing the whole head but got a portion of the face done. Had a hard time fixing and rearranging the eye piece and socket. The outline modeling method seems to be working out pretty good so far. I also encountered problems where the interactive split tool wouldn't work on the geometry planes and hindered some progress. I overcame that difficulty by deleting the unwanted parts and extruding in the new planes in case the interactive split tool didn't work.
So far the modeling of the head geometry is going pretty well. The only things hindering me a bit is that some parts of the model and orthographics have blind spots to them that I can't make out where to position the workflow and geometry placement. Besides that the head piece looks fine.
The head mesh should be done by this weekend and I'll start the basic body mesh on the 4th week of September.
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