Thursday, September 26, 2013
APCG 498 Work Progress September Week 4
I've finished most part of the head. I've covered almost the entire head part until I ran into a mistake. I forgot to leave some spacing and geometry to make a hole through which to form the head crest which needs a gaping hole to form the outer crest spikes. So I had to delete some of the geometry and reform the top and side head crest. Should be a quick fix this weekend for the head crest geometry.
For the body this week, I used half of a six sided cylinder to form the main body. I also added more edge loops to make it more flexible to the reference art and to make it better aligned. I made the legs and forearms into low poly and will add more edge loops later on once I have a better understanding of how much edges are needed to connect it to the body. Since the head piece also has a lot of geometry and edges, I might need to delete some of them before connecting it to the body or else I'll get tons of unnecessary edges and geometry.
Hopefully I'll be able to clear out most of my edge and geometry problems and finish the rest of the body on the 5th week.
Thursday, September 19, 2013
APCG 498 Work Progress September Week 3
For the 3rd week of September I worked on the basic mesh head of my tiger creature. I used the outline method to model my character's head.
Haven't gotten very far as completing the whole head but got a portion of the face done. Had a hard time fixing and rearranging the eye piece and socket. The outline modeling method seems to be working out pretty good so far. I also encountered problems where the interactive split tool wouldn't work on the geometry planes and hindered some progress. I overcame that difficulty by deleting the unwanted parts and extruding in the new planes in case the interactive split tool didn't work.
So far the modeling of the head geometry is going pretty well. The only things hindering me a bit is that some parts of the model and orthographics have blind spots to them that I can't make out where to position the workflow and geometry placement. Besides that the head piece looks fine.
The head mesh should be done by this weekend and I'll start the basic body mesh on the 4th week of September.
Thursday, September 12, 2013
APCG 498 Work Progress September Week 2
Last week's previous orthographic side view that I draw.
This is the 2nd week of September and the current work progress that I've done so far. I've finally gotten the orthographic view done after a lot of trail and experimentation designing the tiger creature body and asking Pozzi about the anatomy and positioning of certain body parts. I changed the body structure of the tiger a bit and made it more muscular and bulky because I felt the tiger's skinny like legs and fore legs were a bit small for its body. The most troublesome body part on the tiger was its crown or crest like skull head that head all the spikes and curvatures. I asked Pozzi a lot about how and where to position it and how wide the crest crown would furl outwards. This crest crown structure puzzled me and Pozzi a bit but was later solved after I did a lot of rearranging the width of the crest and aligning the crest spikes. Finally done with the orthographic view this week, and start catching up doing the basic mesh head this weekend and the following week.
Once I'm done modeling the rest of the body, I'll add in the yellow tendril hairs and the ice claws. The reason I didn't add them to the orthographic drawing was because it would block some parts of the body. So that's why I'm adding them in last after the model is done.
I'll probably use the colors from this concept art for my texture maps.
This is the 2nd week of September and the current work progress that I've done so far. I've finally gotten the orthographic view done after a lot of trail and experimentation designing the tiger creature body and asking Pozzi about the anatomy and positioning of certain body parts. I changed the body structure of the tiger a bit and made it more muscular and bulky because I felt the tiger's skinny like legs and fore legs were a bit small for its body. The most troublesome body part on the tiger was its crown or crest like skull head that head all the spikes and curvatures. I asked Pozzi a lot about how and where to position it and how wide the crest crown would furl outwards. This crest crown structure puzzled me and Pozzi a bit but was later solved after I did a lot of rearranging the width of the crest and aligning the crest spikes. Finally done with the orthographic view this week, and start catching up doing the basic mesh head this weekend and the following week.
Once I'm done modeling the rest of the body, I'll add in the yellow tendril hairs and the ice claws. The reason I didn't add them to the orthographic drawing was because it would block some parts of the body. So that's why I'm adding them in last after the model is done.
I'll probably use the colors from this concept art for my texture maps.
Wednesday, September 4, 2013
APCG 498 Work Progress September Week 1
September Daily Progress Week 1:
For the first week of September I used this previous orthograhpic concept art as a basis for my tiger creature model and redesign reference.
I also added this variation concept art into revision and redesign.
I got this side view reference photo of a tiger and using to redesign my tiger creature.
I cleaned up the body and color from my previous concept art and kept the head for my new tiger redesign.
I implemented my tiger head into the reference photo of the tiger photo and thought of how to redesign my tiger body and other components.
The previous tiger head that I inserted into the tiger body photo didn't quite align as a side image so I redesign and aligned my tiger's skull and head along the tiger reference photo. Following my previous concept art references, I added an ice chest piece body armor to the chest and underbelly. I also included an ice row of spinal columns along the back of my tiger and along the tail. Addition accessories include the ice gauntlets on both the front and back legs of the tiger, although I think I might need to make them bigger and taller closer to the elbow and knee. I'm also having some problems with drawing the front view because of the complex head crest and the appearance it will take. I'll also include the yellow tendril hairs later into my model because drawing them into my orthographic reference art is going to block out some of the reference art and get messy. Pozzi advised me to draw multiple variations of how I might want the head crest to look like in front view before finalizing the front view drawing and also to look at head crest references of triceratops for variation more information.
Next week I'll have both the front and side view of the orthographic finished and start working on the basic mesh head.
For the first week of September I used this previous orthograhpic concept art as a basis for my tiger creature model and redesign reference.
I also added this variation concept art into revision and redesign.
I got this side view reference photo of a tiger and using to redesign my tiger creature.
I cleaned up the body and color from my previous concept art and kept the head for my new tiger redesign.
I implemented my tiger head into the reference photo of the tiger photo and thought of how to redesign my tiger body and other components.
The previous tiger head that I inserted into the tiger body photo didn't quite align as a side image so I redesign and aligned my tiger's skull and head along the tiger reference photo. Following my previous concept art references, I added an ice chest piece body armor to the chest and underbelly. I also included an ice row of spinal columns along the back of my tiger and along the tail. Addition accessories include the ice gauntlets on both the front and back legs of the tiger, although I think I might need to make them bigger and taller closer to the elbow and knee. I'm also having some problems with drawing the front view because of the complex head crest and the appearance it will take. I'll also include the yellow tendril hairs later into my model because drawing them into my orthographic reference art is going to block out some of the reference art and get messy. Pozzi advised me to draw multiple variations of how I might want the head crest to look like in front view before finalizing the front view drawing and also to look at head crest references of triceratops for variation more information.
Next week I'll have both the front and side view of the orthographic finished and start working on the basic mesh head.
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